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"GL ERROR 65539: Invalid key -1" Suppression #4
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Could you run this again, but with stack trace enabled? I want to figure out which part of the game's code this is coming from. Also, could you give me your options.txt? |
Here they are: |
Kind of a weird question, but how many buttons does your mouse have? Your keybindings say you have toggle perspective to If you only have the normal three buttons (left, right, and middle), change those settings by manually editing options.txt and then starting MC. |
My mouse has 8 buttons. 3 standard, 2 additional on top side, 3 on the left side. I did bind them, in Minecraft, myself. Are they causing issues? |
Probably not since those buttons actually exist, but funnily enough, the GLFW error with the same id has to do with nonexistent keys apparently. (Searching I will take a peek in the source code to see if I can find where this error is coming from, because stack trace didn't end up being helpful. |
Actually, I did see that while looking for a fix for the error. There is usually more information about gl errors. I'm very surprised that there is nothing about this particular one. |
Hey, I noticed that the error appears in the log just as I click "a key"/"any key" on my keyboard. It doesn't happen with the mouse though. I left the console open just to see when it was logged, and the error happens while doing anything(moving, in inventory, etc.) Each line of those errors in the log corresponds to a single key click. I don't know what to make out of this but I hope it helps. |
I found the method that the errors are being logged from. This is from public void logGlError(int error, long description) {
RenderSystem.assertOnRenderThread();
String string = MemoryUtil.memUTF8(description);
LOGGER.error("########## GL ERROR ##########");
LOGGER.error("@ {}", (Object)this.phase);
LOGGER.error("{}: {}", (Object)error, (Object)string);
} This should be relatively easy to mute. |
Oh, this is great news. Thank you for dedicating your time to this. I don't know if you want this issue closed now or later so you can close it if you want. \^o^/ |
- I could not stop laughing after discovering this oh my god. - See AdamRaichu/suppress-OpenGL-1280#4
I get this error:
latest.log
Is it possible for you to suppress this too?
I couldn't find much info to fix the error myself but the game runs fine until the log gets too long/big and then it starts stuttering.
If no, you could point me in the right direction to suppress it. Then I would be happy to try and do it myself.
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