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test-scene.js
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test-scene.js
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// Copyright 2021 Allterco Robotics EOOD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Shelly is a Trademark of Allterco Robotics
// Shelly Script example: Scene Test with multiple Shellies
//
// Playing a scene with four Shellies with that have a lamp as a load.
// Demonstration of a "Remote Shelly" wrapper object. object prototyping, and
// simple schene player
const sysStatus = Shelly.getComponentStatus('sys');
let CONFIG = {
mac: sysStatus.mac,
};
let RemoteShelly = {
_cb: function (result, error_code, error_message, callback) {
let rpcResult = JSON.parse(result.body);
let rpcCode = result.code;
let rpcMessage = result.message;
callback(rpcResult, rpcCode, rpcMessage);
},
composeEndpoint: function (method) {
return "http://" + this.address + "/rpc/" + method;
},
call: function (rpc, data, callback) {
let postData = {
url: this.composeEndpoint(rpc),
body: data,
};
Shelly.call("HTTP.POST", postData, RemoteShelly._cb, callback);
},
getInstance: function (address) {
let rs = Object.create(this);
// remove static method
rs.getInstance = null;
rs.address = address;
return rs;
},
};
let blueShelly1 = RemoteShelly.getInstance("192.168.205.31");
let blueShelly2 = RemoteShelly.getInstance("192.168.205.42");
let blueShelly3 = RemoteShelly.getInstance("192.168.205.101");
function setSwitch(swObj, how) {
swObj.call(
"switch.set",
{ id: 0, on: how },
function (result, error_code, message) {
print(JSON.stringify(result), error_code, message);
}
);
}
let Scene = [
{
delay: 1000,
fn: function () {
setSwitch(Shelly, true);
},
},
{
delay: 1000,
fn: function () {
setSwitch(blueShelly1, true);
},
},
{
delay: 1000,
fn: function () {
setSwitch(blueShelly2, true);
},
},
{
delay: 1000,
fn: function () {
setSwitch(blueShelly3, true);
},
},
{
//cond will check the return value of fn to decide to continue
type: "cond",
fn: function () {
return true;
},
},
{
delay: 1000,
fn: function () {
setSwitch(Shelly, false);
},
},
{
delay: 1000,
fn: function () {
setSwitch(blueShelly1, false);
},
},
{
delay: 1000,
fn: function () {
setSwitch(blueShelly2, false);
},
},
{
delay: 1000,
fn: function () {
setSwitch(blueShelly3, false);
},
},
{
//run will just execute fn
fn: function () {
print("end-of-scene");
},
},
];
let ScenePlayer = {
currentScene: null,
sceneCounter: -1,
sceneTimer: null,
loop: false,
play: function (scene, loop) {
if (typeof loop !== "undefined") {
this.loop = loop;
}
Timer.clear(this.sceneTimer);
this.sceneCounter = -1;
this.currentScene = scene;
this.next();
},
next: function () {
if (!this.currentScene) {
return;
}
this.sceneCounter++;
let delay = 1;
if (this.sceneCounter === this.currentScene.length) {
if (this.loop) {
this.sceneCounter = -1;
this.step(delay);
}
return;
}
if (
this.currentScene[this.sceneCounter].type === "cond" &&
!this.currentScene[this.sceneCounter].fn()
) {
return;
}
this.currentScene[this.sceneCounter].fn();
if (typeof this.currentScene[this.sceneCounter].delay !== "undefined") {
delay = this.currentScene[this.sceneCounter].delay;
}
this.step(delay);
},
step: function (delay) {
this.sceneTimer = Timer.set(
delay,
false,
function (sp) {
sp.next();
},
this
);
},
cancel: function () {
Timer.clear(this.sceneTimer);
this.sceneCounter = -1;
this.currentScene = null;
},
};
ScenePlayer.play(Scene, true);