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Releases: AGulev/defold-extension-unity-ads

DefUnityADS 1.3.0

19 May 10:05
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New method setCallback() added.
DefUnityCallback refactoring.

When you relaunch your game directly on device from editor (dmengine) or your game resources was unloaded by system because of long waiting on background. In these cases UnityAds will be still inited (return true after call unityads.isInitialized()) but you have to set new one callback and unityads.setCallback(callback) will be useful here.

DefUnityADS 1.2.0

12 May 10:25
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Fixed bug with isReady(), show(), getPlacementState() without placementId parameter. You can use those methods again.
Fixed bug with UnityAds, when you try to show() before sdk initialisation.

DefUnityADS 1.1.1

11 May 19:46
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Attention, now you can't use is Ready() and show() and getPlacementState() without placementId

DefUnityADS 1.1.0

11 May 19:04
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Attention, now you can't use is Ready() and show() without placementId

DefUnityADS 1.0.1

11 May 04:57
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Unity ADS was updated to 2.2.1

DefUnityADS 1.0.0

22 Mar 19:41
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Version of the Unity ADS Lib 2.2

NEW: unityads.getPlacementState() method