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[BUG] Fucken fix cluster munitions #1

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Amphibious0 opened this issue Dec 14, 2019 · 2 comments
Open

[BUG] Fucken fix cluster munitions #1

Amphibious0 opened this issue Dec 14, 2019 · 2 comments
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bug Something isn't working help wanted Extra attention is needed

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@Amphibious0
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Amphibious0 commented Dec 14, 2019

Cluster bombs of any form crash servers the moment they hit a contraption 90% of the time. Its nearly instant, to the point of where the explosion isnt rendered. This only began around the time the legality update was pushed, for a frame of reference.

@TwistedTail TwistedTail added the bug Something isn't working label Dec 15, 2019
@TwistedTail TwistedTail self-assigned this Dec 15, 2019
@TwistedTail
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Testing some cluster GBUs against one of my vehicles. Apparently the destroyed entities are having a hard time with physics.

[VPhysics Airbag] 	PhysObj { 1200 kg at [-nan(ind) -nan(ind) nan] ∠(-nan(ind) nan 180.000) }
[VPhysics Airbag] 	        { moving at [-nan(ind) -nan(ind) nan] ∠[-nan(ind) -nan(ind) nan] }
[VPhysics Airbag] Removal of non-finite [380] acf_engine owned by [1] STEAM_0:0:73714861 (TwistedTail)
[VPhysics Airbag] 	PhysObj { 1200 kg at [-nan(ind) -nan(ind) nan] ∠(-nan(ind) nan 180.000) }
[VPhysics Airbag] 	        { moving at [-nan(ind) -nan(ind) nan] ∠[-nan(ind) -nan(ind) nan] }
[VPhysics Airbag] Removal of non-finite [477] acf_gearbox owned by [1] STEAM_0:0:73714861 (TwistedTail)
[VPhysics Airbag] 	PhysObj { 400 kg at [-nan(ind) -nan(ind) nan] ∠(-nan(ind) nan 180.000) }
[VPhysics Airbag] 	        { moving at [-nan(ind) -nan(ind) nan] ∠[-nan(ind) -nan(ind) nan] }

@Amphibious0
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Just an FYI, it does also occasionally crash too whenever it hit the world, if that matters at all.

@TwistedTail TwistedTail added the help wanted Extra attention is needed label Dec 15, 2019
TwistedTail pushed a commit that referenced this issue Sep 6, 2020
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