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Scoreboard #53

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ghost opened this issue Nov 4, 2014 · 10 comments
Open

Scoreboard #53

ghost opened this issue Nov 4, 2014 · 10 comments

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@ghost
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ghost commented Nov 4, 2014

Hello,

I have found a problem with the new scoreboard, P.kill is ever empty, only the AI.kill work ( player kill and bot kill merged..).

Regards,

@wiking-at
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not a problem on our server - this works quite fine. we run altis although.

@ghost
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ghost commented Nov 4, 2014

Space... i will check with a altis pbo..

@JoSchaap
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JoSchaap commented Nov 4, 2014

stratis is a few commit's behind on altis at this moment :)

@ghost
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ghost commented Nov 4, 2014

Oh ok, but i search the solution, nothing :/ revive maybe bug with player die "suicide" i d'ont know

PS : Stratis is fine 👍

@AgentRev
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AgentRev commented Nov 4, 2014

This is already being taken into account, the problem is Bohemia's extremely-inaccurate damage sourcing method

@AgentRev
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AgentRev commented Nov 4, 2014

For example, when there's an enemy blowing up a car with a rocket, the game engine basically says to the mission "the driver of this vehicle killed himself and his occupants by spontaneously exploding", no joke. The only kills that are actually interpreted correctly are those made by direct hit with regular bullets. If your target gets revived, you get no kill.

@ghost
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ghost commented Nov 4, 2014

exactly, but what I do not understand is that the p.kill remains empty and filled it ai.kill

@ghost
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ghost commented Nov 4, 2014

i kill 3 bot and 3 players = p.kill 0 ai.kill 6 💃

@AgentRev
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AgentRev commented Nov 4, 2014

Yeah this issue is a bit complicated to explain, it has to do with the server not recognizing the identity of some players for some reason and considering them as AI... It sometimes even affects the inventory saving system, we're trying to figure out a solution.

@ghost
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ghost commented Nov 4, 2014

cool no worries I just wanted to escalate the issue :)

thanks for your jobs all

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