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Jesús edited this page Apr 11, 2015 · 10 revisions

This is a list of random events which might get implemented

ideas

The Good

These benefit the player

  • EVAs for random debris/samples to collect (mini game?)

The Bad

These are mostly non-game-ending inconveniences (except in extreme cases)

  • solar flares
  • maintenance requiring parts/EVAs
  • collision avoidance (throw a probability of collision at them and have them make a decision)

The Ugly

These events are likely to ruin your day and you will not go to space today.

  • Micrometeoroid

Neutral

  • signals from Earth chronicling the passage of time & exponential advance of technology while you're away

Events in Detail

Implemented (in game)

asteroid encounter

asteroid encounters function like hunting in the oregon trail. The player will prospect, mine, and refine regolith in order to produce fuel (maybe money for now, and other resources later).

ast

TODO

space-station encounter

These stations act like trading posts, offering the player a trade (or a few). Though the trade can involve money, these do not act a shop; the player must take one of the proposals or leave. These proposals should probably involve offering food to the player because 1) the stations are large enough to have hydroponics setups, 2) we don't have any other logical way to get food to the player between shops.

station

TODO

space-debris encounter

Player encounters debris and must decide what to do: 1) avoid 2) rendezvous 3) ignore.

  • Avoid: costs fuel but ensures nothing bad will happen
  • rendezvous: costs more fuel than avoiding. has high chance of recovering something of value, has low chance of collision or other bad things.
  • ignore: no cost, has small chance of minor collision, very small chance of catastrophic collision.

debris

On Detection:

your sensors indicate a near pass with some space debris incoming!

        <ul>
            <li>differential velocity: {{debrisCtrl.debrisVelocity}}m/s</li>
            <li>nearest encounter: {{debrisCtrl.debrisIntersectDistance}}m</li>

            <li>cross-sectional area: {{debrisCtrl.debrisSize}}m</li>
            <li>object density: {{debrisCtrl.debrisDensity}}kg/L</li>
        </ul>
        What would you like to do?
        <ul>
            <li><button class="btn btn-inverse" ng-click="debrisCtrl.harvest()">
                match velocity and search the debris (fuel cost: {{debrisCtrl.rendevousCost}})
            </button></li>
            <li><button class="btn btn-inverse" ng-click="debrisCtrl.avoid()">
                deviate course to be sure to avoid the debris (fuel cost: {{debrisCtrl.avoidCost}})
            </button></li>
            <li><button class="btn btn-inverse" ng-click="debrisCtrl.ignore()">
                ignore the debris and continue on course
            </button></li>
        </ul>

(note: cost to avoid/rendezvous depend on dv & distance)

On Safe Encounter

This appears to be the remains of communications satellite. The old technology is not much of use to you here, but there is a small amount of fuel on board.

(note: amount of fuel depends on size, density of debris)

On Collision

Plink! The crew falls silent, each wondering if they had imagined the sound. It is the sound of an astronaut's nightmare, the metallic ping as something... Clank! This time it was unmistakable, something has just struck your ship's hull. High velocity collisions can slice through ship hulls like butter. You have gotten very lucky this time though, it seems. The crew remains on edge for the next hour, but further inspection shows no damage to your ship.

Encounter 1: “Phantom Signal”

As you speed towards your next destination, your radio picks up a faint rhythmic clicking.

Your radio could just be picking up low level cosmic background radiation, but there’s a small chance that the signal could be coming from another ship or a cache of supplies.

/

During a routine maintenance stop, your crew notices a distant radio signal. It’s possible it’s just microwaves or cosmic background radiation, but it also could be something else - like a great opportunity to trade!

Do you:

(Option 1) Investigate the signal.

(Outcome 1) It wasn’t background radiation at all – it’s a small ship. They’ve been trying to signal for help for almost a week. They give you all X food and X fuel in exchange for a ride to the next station.

(Outcome 2) It was just background radiation, and you lost x fuel

(Outcome 3) You found a ship, but it appears to have been abandoned long ago. You salvage x scrap, x fuel and x food.

(Option 2) Change course to avoid the signal?

(Outcome 1) You lose x fuel changing course, but steer clear of the signal.

(Outcome 2) You lose x fuel changing course. While you could have used more supplies, the risk to the mission wasn’t worth it.

(Option 3) Ignore the signal and continue on your current path?

(Outcome 1) You decide to continue on your way without investigating the signal, but you always wonder what was out there.

(Outcome 2) You and your crew decide that it’s not worth the risk checking out the signal and continue on your way.

More:

Hubble Encounter

hubble context: only when in Earth orbit

Maven Encounter:

Maven context: only when in mars orbit