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Releases: 62832/MEGACells

v1.4.0 (MC 1.18.2 / 1.19.2)

10 Oct 14:02
0e2c036
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  • Updated to AE2 betas 11.6.1 / 12.8.2 (MC 1.18 / 1.19)
  • Significantly reworked MEGA Bulk Item Cell:
    • Dedicated inventory and handler
    • Significantly increased storage capacity (max long, with some overflow protection)
    • Improved tooltip (with stored quantity) and LED
    • Automatic conversion of old cell inventories to new
    • Void upgrade no longer required
    • Requires partitioning to accept contents
  • Added new MEGA Radioactive Chemical Storage Cell (Applied Mekanistics only)
    • Single-typed storage for radioactive chemicals (Nuclear Waste, Polonium, Plutonium)
    • Holds up to 256 bytes of material (2048 buckets, equivalent to 4 nuclear waste barrels)
    • Uses bespoke component and dedicated housing
    • Requires filtering
    • Does not support upgrades (no voiding!)
    • Does NOT hold Spent Nuclear Waste
  • Fixed MEGA chemical cells not blacklisting radioactive chemicals

v1.3.1 (MC 1.19.2)

24 Sep 10:30
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  • Move render type init to client loading
    • Fixes a crash bug when using any custom resource packs
  • Add clarifying tooltip to MEGA crafting co-processing unit

v1.3.0 (MC 1.19.2)

21 Sep 22:12
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Initial port of v1.3.0 to Minecraft 1.19.2.
More features and improvements soon to come.

v1.3.0 (MC 1.18.2)

04 Jul 21:21
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  • Added the Superdense Energy Cell: Stores 12.8MAE, 8x that of the Dense Energy Cell
  • Added the MEGA Bulk Item Storage Cell: Single-typed item cell capable of storing (practically) an infinite number of items of that type. Crafted with a bespoke component in a dedicated netherite housing.
  • Made MEGA component recipes more reasonable
  • Updated item textures for more consistent looks

v1.2.1 (MC 1.18.2)

08 Jun 10:39
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  • Fixed MEGA Chemical Cell Housing missing its recipe
  • Fixed incorrect 64M Crafting Storage texture

v1.2.0 (MC 1.18.2)

04 Jun 22:41
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  • MEGA Crafting Storage is here!
    • Requires AE2 v11.1.0
    • Uses dedicated, all-black MEGA Crafting Unit
    • Storage ranges from 1M to 256M
    • Includes dedicated co-processing unit and monitor
    • Co-processing unit provides 4 co-processing threads in a single unit block
    • Monitor functions identically, included for aesthetic purposes within MEGA CPUs
  • Slightly bumped non-item cell type limits from 5 to 9
  • Brought MEGA portable cells back to regular energy cell battery for the time being

v1.1.1 (MC 1.18.2)

18 May 09:23
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  • Greatly optimised texture files
  • Reorganised item textures into separate folders for standard/portable cells

v1.1.0 (MC 1.18.2)

16 May 21:29
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  • Chemical cells are now only present and registered when AppMek is installed.

v1.0.0 (MC 1.18.2)

15 May 18:02
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Amended 1M component crafting recipe to use the new 256k component in base AE2
Requires most recent AE2 release build of 11.0.0 (no alpha).

1.0.0-beta.1 (MC 1.18.2)

13 May 20:48
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  • Applied Mekanistics integration
    • Adds MEGA variants for Chemical Cells
    • Fallback to fluid cells if AppMek is not installed
  • Fix incorrect byte multiplier (was 64x instead of 256x as intended)