Releases: 62832/MEGACells
Releases · 62832/MEGACells
v1.4.0 (MC 1.18.2 / 1.19.2)
- Updated to AE2 betas 11.6.1 / 12.8.2 (MC 1.18 / 1.19)
- Significantly reworked MEGA Bulk Item Cell:
- Dedicated inventory and handler
- Significantly increased storage capacity (max long, with some overflow protection)
- Improved tooltip (with stored quantity) and LED
- Automatic conversion of old cell inventories to new
- Void upgrade no longer required
- Requires partitioning to accept contents
- Added new MEGA Radioactive Chemical Storage Cell (Applied Mekanistics only)
- Single-typed storage for radioactive chemicals (Nuclear Waste, Polonium, Plutonium)
- Holds up to 256 bytes of material (2048 buckets, equivalent to 4 nuclear waste barrels)
- Uses bespoke component and dedicated housing
- Requires filtering
- Does not support upgrades (no voiding!)
- Does NOT hold Spent Nuclear Waste
- Fixed MEGA chemical cells not blacklisting radioactive chemicals
v1.3.1 (MC 1.19.2)
- Move render type init to client loading
- Fixes a crash bug when using any custom resource packs
- Add clarifying tooltip to MEGA crafting co-processing unit
v1.3.0 (MC 1.19.2)
Initial port of v1.3.0 to Minecraft 1.19.2.
More features and improvements soon to come.
v1.3.0 (MC 1.18.2)
- Added the Superdense Energy Cell: Stores 12.8MAE, 8x that of the Dense Energy Cell
- Added the MEGA Bulk Item Storage Cell: Single-typed item cell capable of storing (practically) an infinite number of items of that type. Crafted with a bespoke component in a dedicated netherite housing.
- Made MEGA component recipes more reasonable
- Updated item textures for more consistent looks
v1.2.1 (MC 1.18.2)
- Fixed MEGA Chemical Cell Housing missing its recipe
- Fixed incorrect 64M Crafting Storage texture
v1.2.0 (MC 1.18.2)
- MEGA Crafting Storage is here!
- Requires AE2 v11.1.0
- Uses dedicated, all-black MEGA Crafting Unit
- Storage ranges from 1M to 256M
- Includes dedicated co-processing unit and monitor
- Co-processing unit provides 4 co-processing threads in a single unit block
- Monitor functions identically, included for aesthetic purposes within MEGA CPUs
- Slightly bumped non-item cell type limits from 5 to 9
- Brought MEGA portable cells back to regular energy cell battery for the time being
v1.1.1 (MC 1.18.2)
- Greatly optimised texture files
- Reorganised item textures into separate folders for standard/portable cells
v1.1.0 (MC 1.18.2)
- Chemical cells are now only present and registered when AppMek is installed.
v1.0.0 (MC 1.18.2)
Amended 1M component crafting recipe to use the new 256k component in base AE2
Requires most recent AE2 release build of 11.0.0 (no alpha).
1.0.0-beta.1 (MC 1.18.2)
- Applied Mekanistics integration
- Adds MEGA variants for Chemical Cells
- Fallback to fluid cells if AppMek is not installed
- Fix incorrect byte multiplier (was 64x instead of 256x as intended)