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float.c
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float.c
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/* *********************************************************************
* This Original Work is copyright of 51 Degrees Mobile Experts Limited.
* Copyright 2023 51 Degrees Mobile Experts Limited, Davidson House,
* Forbury Square, Reading, Berkshire, United Kingdom RG1 3EU.
*
* This Original Work is licensed under the European Union Public Licence
* (EUPL) v.1.2 and is subject to its terms as set out below.
*
* If a copy of the EUPL was not distributed with this file, You can obtain
* one at https://opensource.org/licenses/EUPL-1.2.
*
* The 'Compatible Licences' set out in the Appendix to the EUPL (as may be
* amended by the European Commission) shall be deemed incompatible for
* the purposes of the Work and the provisions of the compatibility
* clause in Article 5 of the EUPL shall not apply.
*
* If using the Work as, or as part of, a network application, by
* including the attribution notice(s) required under Article 5 of the EUPL
* in the end user terms of the application under an appropriate heading,
* such notice(s) shall fulfill the requirements of that article.
* ********************************************************************* */
#include <math.h>
#include "fiftyone.h"
#include "float.h"
float fiftyoneDegreesFloatToNative(fiftyoneDegreesFloatInternal f) {
fiftyoneDegreesFloatU floatU;
float nativeValue;
floatU.fValue = f;
if (floatU.parts.exponent == 0) {
if (floatU.parts.mantissa == 0) {
// When all bits in exponent and mantissa are 0s. The float value is 0.
nativeValue = 0;
}
else {
/*
* When all bits in exponent are 0s but not in the mantissa. This is a
* denormalised float (or subnormal case).
* The exponent will be treated as '00000001' instead and the mantissa
* won't use the hidden bit.
* i.e. float = (-1)^sign * 2^(1 - bias) * (0 + mantissa)
*/
nativeValue = (float)powf(-1, (float)floatU.parts.sign);
nativeValue *= powf(FIFTYONE_DEGREES_FLOAT_RADIX, 1 - FIFTYONE_DEGREES_FLOAT_BIAS);
/*
* The actual mantissa value is calculated by take its unsigned integer
* and divided by 2 to the power of number of bits in the mantissa.
* This is how the fractional point is shifted in binary number.
*/
nativeValue *= ((float)floatU.parts.mantissa) / powf(FIFTYONE_DEGREES_FLOAT_RADIX, FIFTYONE_DEGREES_FLOAT_MANT_SIZE);
}
}
else if (floatU.parts.exponent == FIFTYONE_DEGREES_FLOAT_EXP_MAX) {
if (floatU.parts.mantissa == FIFTYONE_DEGREES_FLOAT_MANT_MAX) {
/*
* If all bits in exponent and mantissa are 1s, it is an infinity value
*/
nativeValue = INFINITY;
}
else {
/*
* If all bits in exponet are 1s but not the mantissa, it is not a number
*/
nativeValue = NAN;
}
}
else {
/*
* Normal case. Float value is caluclated by
* float = (-1)^sign * 2^(exponent - bias) * (1 + mantissa)
*/
nativeValue = (float)powf(-1, (float)floatU.parts.sign);
nativeValue *= (floatU.parts.exponent == 0 ? 0 : powf(FIFTYONE_DEGREES_FLOAT_RADIX, (float)(floatU.parts.exponent) - FIFTYONE_DEGREES_FLOAT_BIAS));
nativeValue *= (1 + ((float)floatU.parts.mantissa) / powf(FIFTYONE_DEGREES_FLOAT_RADIX, FIFTYONE_DEGREES_FLOAT_MANT_SIZE));
}
return nativeValue;
}
fiftyoneDegreesFloatInternal fiftyoneDegreesNativeToFloat(float f) {
fiftyoneDegreesFloatU floatU = { .fValue = 0 };
float significand;
int exponent;
switch (fpclassify(f)) {
case FP_NAN:
// If NaN, set exponent to all 1s and mantissa to 1
floatU.parts.exponent = FIFTYONE_DEGREES_FLOAT_EXP_MAX;
floatU.parts.mantissa = 1;
break;
case FP_INFINITE:
// If Inf, set exponent and mantissa to all 1s
floatU.parts.exponent = FIFTYONE_DEGREES_FLOAT_EXP_MAX;
floatU.parts.mantissa = FIFTYONE_DEGREES_FLOAT_MANT_MAX;
break;
case FP_SUBNORMAL:
// If subnormal, leave exponent to 0
significand = (float)frexp(f, &exponent);
floatU.parts.sign = (f >= 0) ? 0 : -1;
/*
* Significand is fractional so time with 2 to power of number of mantissa bits
* to get its integer
*/
floatU.parts.mantissa = (int)(fabsf(significand) * powf(FIFTYONE_DEGREES_FLOAT_RADIX, FIFTYONE_DEGREES_FLOAT_MANT_SIZE));
break;
case FP_NORMAL:
significand = (float)frexp(f, &exponent);
floatU.parts.sign = (f >= 0) ? 0 : -1;
/*
* frexp returns value between (-1, 0.5],[0.5, 1) * exponent of 2
* to convert to the float calculation formular
* (-1)^sign + 2^(exponent - bias) * (1 + mantissa)
* the significand need to be > 1. Thus move 1 bit from the exponent
* to the mantissa. This 1 bit represents the hidden bit.
*/
floatU.parts.exponent = exponent - 1 + FIFTYONE_DEGREES_FLOAT_BIAS;
floatU.parts.mantissa = (int)((fabsf(significand) * FIFTYONE_DEGREES_FLOAT_RADIX - 1)
* powf(FIFTYONE_DEGREES_FLOAT_RADIX, FIFTYONE_DEGREES_FLOAT_MANT_SIZE));
break;
case FP_ZERO:
default:
break;
}
return floatU.fValue;
}
int fiftyoneDegreesFloatIsEqual(fiftyoneDegreesFloatInternal f1, fiftyoneDegreesFloatInternal f2) {
int isEqual = 0;
for (int i = 0; i < FIFTYONE_DEGREES_FLOAT_SIZE; i++) {
isEqual |= (f1.value[i] == f2.value[i] ? 0 : 1);
}
return isEqual;
}