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ROI/Cell Mapping -- ##ROI_Boundaries_Format header field and #ROI_Boundaries column #45

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strambc opened this issue Oct 22, 2024 · 3 comments
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@strambc
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strambc commented Oct 22, 2024

How are we going to capture 3D ROI boundaries in FOF-CT?
Currently, there are two relevant fields in the ROI/Cell Mapping Table:

  1. Mandatory Header field: ##ROI_Boundaries_Format=
  2. Mandatory Column: #ROI_Boundaries

OME Data Model has a Region of Interest (ROI) model.

However, this is primarily designed for 2D ROIs.

To render a 3D shape, they state the following:

"The current method of defining an ROI in three dimensions is as a Union of Shape objects, each of which defines the geometry to which that 3D ROI would cut the 2D Plane the Shape is attached."

Incorporating support for a 3D ROI specification model is a good idea.

The following suggestions emerged when discussing with Andreas Bueckle at the CFDE Fall Meeting on 2024-10-22.

Most formats record shape data as

  1. list of node
  2. list of edges
  3. List of triangles (for rendering)

Examples

  1. glTF
    SPECIFICATIONS: https://www.khronos.org/gltf/#gltf-spec

  2. OBJ

@strambc strambc self-assigned this Oct 22, 2024
@strambc strambc changed the title #ROI_boundariesformat headerfield and #ROI_boundaries column #ROI_Boundaries_Format headerfield and #ROI_Boundaries column Oct 23, 2024
@strambc strambc changed the title #ROI_Boundaries_Format headerfield and #ROI_Boundaries column ROI/Cell Mapping -- ##ROI_Boundaries_Format header field and #ROI_Boundaries column Oct 23, 2024
@andreasbueckle
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glTF is the format used for specific 3D Reference Objects in the Human Reference Atlas (HRA): https://humanatlas.io/3d-reference-library

It is basically JSON under the hood and also has a binary format called GLB. glTF is used as a runtime format for 3D assets.

@andreasbueckle
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andreasbueckle commented Oct 23, 2024

PS: Khronos Group (who specifies and maintains glTF) has a sample gallery here: https://github.com/KhronosGroup/glTF-Sample-Models/tree/main

A representation of a glTF model: https://github.com/KhronosGroup/glTF-Sample-Models/blob/main/2.0/ABeautifulGame/glTF/ABeautifulGame.gltf

Note how JSON is used to denote meshes, scenes, translations, etc.

@strambc
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strambc commented Oct 24, 2024

https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/figures/gltfOverview-2.0.0d.png

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