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implement street-geo
component in Editor
#526
Comments
I discovered that the |
Yes you're right, it will all need to be updated and the working changes that we used for the glitch demo (like this one) brought to this repo |
So addtitional tasks here:
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That is, add a new feature in the Editor to hide the properties panel for entities with "autocreated" class. |
No we do not want to hide it. We definitely want to show it but to make it disabled (user cannot edit it). Eventually user will have the ability to determine if an item should switch to be a manual object instead of autocreated |
Does aframe-inspector have an option to disable the ability to edit parameters?
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I'll store lat, long, height in a global STREET.coord ? |
@Algorush I like the idea, but can we just put this in metadata instead of a new thing? Like how we fetch title? Also what we're talking about could be called global state. Right now it's managed in multiple places so I'm not excited about adding another
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To add street-geo support to the Editor, first
How to display these in the scene / disable editing:
The street-geo component should be at the root. Use "Reference Layers" entity but instead rename this display name to "Geospatial Layers."
Other questions:
Select the map layer and delete it? if so, do we need to update the parent to reflect that the child was deleted? we can listen on the street-geo component if the child is removed, and then update the maps array to reflect the maptype that was just removed.
This is a custom UI modal to allow for the selection of a location.
https://www.figma.com/design/W9jid3A0jgssnIKBFEvG38/3DStreet-2022?node-id=6547-169536&t=bbv3JutJgAqMAqjd-4
This modal has already been started here:
https://github.com/3DStreet/3dstreet-editor/pull/422/files#diff-105d9950bd2cd9c78fdb5f036fdfe8972f9e5e8ec1e21c8f7f89af92302ae93c
Note that we want to remove billing (pay wall) from this flow for the first version, we can add that later.
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