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Releases: 2401lucas/Unity-Object-Pooling-System

Performant Object Pool

14 May 03:59
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Removed unnecessary scripts from the last release and updated Readme

Performant Object Pool

14 May 03:30
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The new version of object pooling increases performance by using a queue instead of a list. We no longer need to iterate thru every Object in the list, now we can just pop one off of the top of the queue, with a queue for every different pool, it massively increases performance when iterating thru a large pool.

Simple Object Pool

14 May 03:28
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V1.0

Update README.md