diff --git a/README.md b/README.md index 3b6490a..d584d0c 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # Unity-Object-Pool A very simple singleton object pooler for optimization. It can handle all of the object pooling during the game loading and is persistant throughout scenes -Currently to get the objects from the pool you need to know the index in the pool, will be changed to either use the position or the name. +Currently to get the objects from the pool you need to know the index in the pool, will be changed to use the name. # What is pooling? It is computationally expensive to instantiate and destroy objects like bullets that get re-used a lot. Its a lot more effective to instantiate them all in the beginning and to keep re-using them by setting them active/false