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--- | ||
title: Recruitment Drive | ||
tags: news | ||
layout: newspost | ||
date: 2024-10-07 00:00:00 +0000 | ||
authors: ryannathans | ||
excerpt: "A new quest appears! And a LOT more..." | ||
modtype: "Lead Developer" | ||
avatar: avatar8fa9.gif | ||
--- | ||
Greetings Explorers | ||
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This update brings Recruitment Drive! | ||
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Full list of changes in Gielinor: | ||
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- Corrected quest log for Creatures of Fenkenstrain<br /> | ||
Corrected quest log for Troll Stronghold<br /> | ||
Corrected quest log for The Dig Site<br /> | ||
Corrected quest log for Witch's House<br /> | ||
Corrected quest log for Scorpion Catcher<br /> | ||
Corrected quest log for Wolf Whistle<br /> | ||
Corrected quest log for Nature Spirit<br /> | ||
Corrected quest log for What Lies Below<br /> | ||
Populated NPCs in Lucien's Camp (Next to Wildy Chaos Temple hut) (Inaccessible)<br /> | ||
Populated NPCs in Black knight catacombs (WGS) (Inaccessible)<br /> | ||
Populated NPCs in 1st level of Pollnivneach Slayer Dungeon (Smoking Kills) (Accessible) | ||
- Typo fixes for dialogue in enter the abyss and dragon slayer | ||
- Fixed up wordwrap for debugging unhandled interactions | ||
- Major farming improvements including (but not limited to):<br /> | ||
<br /> | ||
Farming animation corrections<br /> | ||
Farming message updates and additions<br /> | ||
Gardeners will chop down fully grown trees for 200 gp<br /> | ||
Gardeners will give farming advice<br /> | ||
Compost bin debugging admin command ::finishbins restored (finishes any in-progress compost bins)<br /> | ||
Compost bin debugging admin command ::resetbins added (resets the player's compost bins to their initial states)<br /> | ||
Players can no longer pay gardeners to protect diseased or dead farming patches<br /> | ||
Can no longer water dead patches<br /> | ||
Weeds will now grow in farming patches as part of the offline catch-up<br /> | ||
Trees that are not fully grown can now be dug up | ||
- Rewrote some Varrock plugins<br /> | ||
<br /> | ||
Removed duplicated handlers for many Varrock related stairs and ladders<br /> | ||
Fixed the Champions' Guild trapdoor being unable to be closed<br /> | ||
Changed the model ID for the logs outside of Seth Groats's house when the axe is taken<br /> | ||
The drawers in Guidor's house will no longer disappear. There doesn't appear to be a related open object, so they just won't open<br /> | ||
The Benny NPC yells about newspapers again<br /> | ||
Knocking on the door in the Varrock bank will start the dialogue with the bankers<br /> | ||
The Varrock Census object in the Varrock castle will now open the Varrock Census interface<br /> | ||
Added sounds for opening/closing drawers, wardrobes, and cupboards and animations for wardrobes<br /> | ||
Added the Kudos overlay in the Varrock Museum<br /> | ||
Corrected the spawns for archeologists in the Varrock Museum dig site area<br /> | ||
Implemented the Varrock museum map interface to open from the objects and item<br /> | ||
The tool shelf in the museum dig site area will now give items<br /> | ||
Looking at the displays in the in the Natural History area of the museum will open the interface for the exam and provided some notes | ||
- Corrected iron-ore-smelting success rate | ||
- Reverted some tutorial island dialogue | ||
- Improved bank updates, likely fix for bank UI delay | ||
- Fixed the Priest in Peril items not showing up in HD | ||
- Corrected Lighthouse Dagannoth drop table | ||
- Players are now rescued out of the unimplemented high-level Bounty Hunter crater | ||
- Corrected summoning point drain rate | ||
- Rewrote the swing/attack handler for authenticity:<br /> | ||
<br /> | ||
Fixed a lot of off-by-1 miscalculations<br /> | ||
Fixed the void ranger bonus, which should be 20%<br /> | ||
Fixed granite maul spec not giving xp and ignoring protection prayers<br /> | ||
Fixed accuracy being too high<br /> | ||
Fixed set bonuses that boost attack or defence being applied twice or to all attacks<br /> | ||
Fixed ranged attacks not taking into account prayers that boost defence or defensive attack styles<br /> | ||
Fixed red chinchompa having the same damage as normal chinchompas<br /> | ||
Fixed some specs being boosted by offensive prayers<br /> | ||
::calcmaxhit now has better formatting<br /> | ||
::calc_accuracy renamed to ::calcaccuracy for consistency with other commands, and now also gives the actual hit chance | ||
- Fixed blessing of graves belonging to ironmen<br /> | ||
Fixed POH teleport issue<br /> | ||
Fixed charter requirements<br /> | ||
Fixed entrana weapon check bypass<br /> | ||
Small authenticity improvements | ||
- Fix bugs with familiars<br /> | ||
<br /> | ||
Fixed a bug where familiars would sometimes not respond to the 'Call' button<br /> | ||
Fixed random events not spawning when standing in front of the Lumbridge furnace<br /> | ||
Fixed incorrect restrictions on familiars and random events inside POHs | ||
- Fixed saving of prayer points & hitpoints, dynamic level is now tracked separately to current hit/prayer points | ||
- Rewrote pet back end to use a more authentic system<br /> | ||
<br /> | ||
Pets can now stack<br /> | ||
Fixes a bug where a pet could get reset to 0 hunger and growth when dropped<br /> | ||
Player save version migration messages are no longer shown<br /> | ||
Pets now morph into adults in-place | ||
- Fairy ring refactor<br /> | ||
<br /> | ||
Reimplemented the travel log, fixes the issue where all the travel log interface text collapses in on itself<br /> | ||
Travel log now displays the relevant code<br /> | ||
Log sorting implemented<br /> | ||
Fairy ring now remembers the last entered code and automatically re-enters it when opened<br /> | ||
Fairy ring no longer skips letters<br /> | ||
Direction clicks in quick succession now turn the wheel multiple times | ||
- Implemented the ogres in combat training camp | ||
- Fixed the unlocking of region-wide music tracks | ||
- Fixed cockatrice, godtrice and spirit cobra egg implementation | ||
- Corrected fletching arrow xp | ||
- Corrected many potion effects | ||
- Fixed typo in Straven dialogue | ||
- Corrected All Fired Up item requirements | ||
- Fixed woad leaf typo in Wyson dialogue | ||
- Implemented Recruitment Drive quest | ||
- Rune hasta requirements fix | ||
- Superheat ore order of precedence has been corrected | ||
- Improved server music config loading logging | ||
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