You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
to do this, we need to fix some problems in the models that the gl renderer doesn't like in the code. For example removing excess polygons that are far away from the origin
The text was updated successfully, but these errors were encountered:
yup. alternatively we can re-do how mouse picking works by using a colours like emscripten's does for landscape. each object would get a unique colour associated with its position and rendered in another context. for now it'd be easier to just cut off the stray faces and continue with bounding box picking.
to do this, we need to fix some problems in the models that the gl renderer doesn't like in the code. For example removing excess polygons that are far away from the origin
The text was updated successfully, but these errors were encountered: