Skip to content

Latest commit

 

History

History
134 lines (85 loc) · 5.6 KB

CHANGELOG.md

File metadata and controls

134 lines (85 loc) · 5.6 KB

1.2.4

  • Fixed compatibility with the ProtectConductiveItems mod

1.2.3

  • Corrected the public beta outdated version check

1.2.2

  • Fixed old birds erroring if the enemy they are targeting gets destroyed by an earth leviathan

1.2.1

  • Removed fixes for issues that no longer exist in v64:
    • Made the fix for the masked enemy being unable to enter/exit the facility only apply to v60-v62
    • Removed the fix for the level ambience not being set
    • Removed the fix for other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible
  • Improved the existing fixes of stormy weather
  • Added an additional fix to ensure stormy weather doesn't break when an item is destroyed
  • Made toggling the prop shadow config option mid-game (using a mod such as LethalConfig) update the shadow for existing props

1.2.0

  • Fixed the masked enemy being unable to enter/exit the facility on all interiors except the mineshaft

1.1.9

  • Changed README to have supported version at v60+

1.1.8

  • Corrected version check for public beta branch

1.1.7

  • [Client] Fixed old bird blowtorch particles not working after the first kill. @ButteryStancakes
  • [Client] Fixed the current vehicle passenger being set to null on the local client.
  • [Client] Fixed the vehicle steering wheel visually desyncing from the actual steering angle.
  • [Client] Fixed getting stuck in the vehicle drivers seat when getting in at the same time as someone else.

1.1.6

  • Removed a bunch of fixes that are fixed in v56.

1.1.5

  • This version should still be compatible with v50!
  • Added a config option to enable prop shadows (which are disabled by default to help with performance).
  • [Client] Fixed the terminal scan command not using the scrapValueMultiplier for the approximate calculation.
  • [Host] Fixed indoor enemies being unable to spawn in groups (the barber is supposed to spawn two at once). @ButteryStancakes
  • [v55] Removed the forest giant insta-kill fix since it was fixed in vanilla.
  • [v55] Removed the fix for the shotgun having increased damage for clients (fixed in vanilla).
  • [v55] [Client] Fixed the hotbar breaking when grabbing an object from the shelves of the Company Cruiser whilst having an item in the currently selected slot.

1.1.4

  • Fixed button to join a LAN lobby not being aligned properly.

1.1.3

  • [Client] Fixed other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible.

1.1.2

  • [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside. @digger1213
  • [Client] Fixed the main menu buttons not being aligned properly.
  • [Client] Fixed old birds being desynced on clients after the first flight. @digger1213
  • [Client] Fixed nutcrackers not moving whilst aiming for clients. @digger1213

1.1.1

  • Added a config option to decide whether the PTT speaking indicator shows for voice activity.
  • Fixed the name above your head in LAN not including the player id.

1.1.0

  • [Host] Fixed the host's rank not syncing to clients on initial join.
  • [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
    • The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
  • [Client] Made PTT speaking indicator only visible when speaking.
  • [Client] Made PTT speaking indicator show for voice activity too.

1.0.9

  • Fixed a bug caused by v1.0.6 which resulted in clients being immune to shotgun damage.
  • Added a popup when entering the main menu whilst on the public beta branch to inform people that they are on an outdated version of v50.

1.0.8

  • Fixed the old bird being unable to move after successfully grabbing a player.

1.0.7

  • Fixed enemies being able to be assigned to vents that were already occupied during the same hour.

1.0.6

  • Fixed the shotgun having increased damage for clients.
  • Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
  • Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.

1.0.5

  • Fixed exception if the map has a null outside object.
  • Added a config option to choose the Dissonance (Voice Chat) log level.
  • Added a config option to choose the NetworkManager (RPC) log level.

1.0.4

  • Fixed nearby activity constantly flashing between "Near activity detected" & "Enter: [LMB]" when there is an enemy near the door.

1.0.3

  • Changed dissonance log levels.
  • Fixed negative weight speed bug.
  • Fixed clients seeing the default disconnect message when kicked instead of a kick message.
  • Fixed EntranceTeleport error spam when a naturally spawned masked enemy is despawned whilst using ModelReplacementAPI.
  • Added a config option (disabled by default) to enable the spike trap safety period when inverse teleporting.

1.0.2

  • Added extra spike trap fix to make the entrance safety period also apply if the trap is already mid-slamming.

1.0.1

  • Fixed dead enemies being included on the entrance nearby activity check.
  • Added some additional configuration options.

1.0.0

  • Initial Release