You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Make interactives module as entry point of all extra scripting needed in mission:
Add action to objects
Add hold actions to objects
Add ACE actions (?)
Execute code on object
Execute mission related code (or script file)
In order to make this module needs to be reworked. Single type table should be changed to multitype, including different actions types and code snippets.
Make interactives module as entry point of all extra scripting needed in mission:
In order to make this module needs to be reworked. Single type table should be changed to multitype, including different actions types and code snippets.
Actions
Standard Arma actions. See https://community.bistudio.com/wiki/addAction
Hold Actions
New Arma hold actions. See https://community.bistudio.com/wiki/BIS_fnc_holdActionAdd
ACE Actions
2 types of actions: Self interaction and interaction with other objects.
See ACEActions module and https://ace3mod.com/wiki/framework/interactionMenu-framework.html
Code for object
Any code that will be executed for each given object (once or multiple times), or classes (created objects and each time object created).
See https://github.com/CBATeam/CBA_A3/wiki/Adding-Event-Handlers-to-Classes-of-Objects
Code snippet
Just simple code snippet or script file path. The only purpose is to bring all mission scripts to single entry point for easier maintenance.
The text was updated successfully, but these errors were encountered: