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server_data_play_handler.go
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server_data_play_handler.go
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//
// Copyright (c) 2018- yutopp ([email protected])
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
//
package rtmp
import (
"github.com/100mslive/go-rtmp/internal"
"github.com/100mslive/go-rtmp/message"
)
var _ stateHandler = (*serverDataPlayHandler)(nil)
// serverDataPlayHandler Handle data messages from a player at server side (NOT IMPLEMENTED).
//
// transitions:
// | _ -> self
type serverDataPlayHandler struct {
sh *streamHandler
}
func (h *serverDataPlayHandler) onMessage(
chunkStreamID int,
timestamp uint32,
msg message.Message,
) error {
return internal.ErrPassThroughMsg
}
func (h *serverDataPlayHandler) onData(
chunkStreamID int,
timestamp uint32,
dataMsg *message.DataMessage,
body interface{},
) error {
return internal.ErrPassThroughMsg
}
func (h *serverDataPlayHandler) onCommand(
chunkStreamID int,
timestamp uint32,
cmdMsg *message.CommandMessage,
body interface{},
) error {
return internal.ErrPassThroughMsg
}