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server_data_inactive_handler.go
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server_data_inactive_handler.go
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//
// Copyright (c) 2018- yutopp ([email protected])
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
//
package rtmp
import (
"github.com/pkg/errors"
"github.com/100mslive/go-rtmp/internal"
"github.com/100mslive/go-rtmp/message"
)
var _ stateHandler = (*serverDataInactiveHandler)(nil)
// serverDataInactiveHandler Handle data messages from a non operated client at server side.
//
// transitions:
// | "publish" -> serverDataPublishHandler
// | "play" -> serverDataPlayHandler
// | _ -> self
type serverDataInactiveHandler struct {
sh *streamHandler
}
func (h *serverDataInactiveHandler) onMessage(
chunkStreamID int,
timestamp uint32,
msg message.Message,
) error {
return internal.ErrPassThroughMsg
}
func (h *serverDataInactiveHandler) onData(
chunkStreamID int,
timestamp uint32,
dataMsg *message.DataMessage,
body interface{},
) error {
return internal.ErrPassThroughMsg
}
func (h *serverDataInactiveHandler) onCommand(
chunkStreamID int,
timestamp uint32,
cmdMsg *message.CommandMessage,
body interface{},
) error {
l := h.sh.Logger()
switch cmd := body.(type) {
case *message.NetStreamPublish:
l.Infof("Publisher is comming: %#v", cmd)
streamCtx := &StreamContext{
StreamID: h.sh.stream.streamID,
}
if err := h.sh.stream.userHandler().OnPublish(streamCtx, timestamp, cmd); err != nil {
// TODO: Support message.NetStreamOnStatusCodePublishBadName
result := h.newOnStatus(message.NetStreamOnStatusCodePublishFailed, "Publish failed.")
l.Infof("Reject a Publish request: Response = %#v, Err = %+v", result, err)
if err1 := h.sh.stream.NotifyStatus(chunkStreamID, timestamp, result); err1 != nil {
return errors.Wrapf(err, "Failed to reply response: Err = %+v", err1)
}
return err
}
result := h.newOnStatus(message.NetStreamOnStatusCodePublishStart, "Publish succeeded.")
if err := h.sh.stream.NotifyStatus(chunkStreamID, timestamp, result); err != nil {
return err
}
l.Infof("Publisher accepted")
h.sh.ChangeState(streamStateServerPublish)
return nil
case *message.NetStreamPlay:
l.Infof("Player is comming: %#v", cmd)
streamCtx := &StreamContext{
StreamID: h.sh.stream.streamID,
}
if err := h.sh.stream.userHandler().OnPlay(streamCtx, timestamp, cmd); err != nil {
result := h.newOnStatus(message.NetStreamOnStatusCodePlayFailed, "Play failed.")
l.Infof("Reject a Play request: Response = %#v, Err = %+v", result, err)
if err1 := h.sh.stream.NotifyStatus(chunkStreamID, timestamp, result); err1 != nil {
return errors.Wrapf(err, "Failed to reply response: Err = %+v", err1)
}
return err
}
result := h.newOnStatus(message.NetStreamOnStatusCodePlayStart, "Play succeeded.")
if err := h.sh.stream.NotifyStatus(chunkStreamID, timestamp, result); err != nil {
return err
}
l.Infof("Player accepted")
h.sh.ChangeState(streamStateServerPlay)
return nil
default:
return internal.ErrPassThroughMsg
}
}
func (h *serverDataInactiveHandler) newOnStatus(
code message.NetStreamOnStatusCode,
description string,
) *message.NetStreamOnStatus {
// https://helpx.adobe.com/adobe-media-server/ssaslr/netstream-class.html#netstream_onstatus
level := message.NetStreamOnStatusLevelStatus
switch code {
case message.NetStreamOnStatusCodeConnectFailed:
fallthrough
case message.NetStreamOnStatusCodePlayFailed:
fallthrough
case message.NetStreamOnStatusCodePublishBadName, message.NetStreamOnStatusCodePublishFailed:
level = message.NetStreamOnStatusLevelError
}
return &message.NetStreamOnStatus{
InfoObject: message.NetStreamOnStatusInfoObject{
Level: level,
Code: code,
Description: description,
},
}
}