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data_types.py
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data_types.py
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# Copyright Andrés Botero 2019
import struct
import os
from os import path
import itertools
import bpy
import numpy as np
import logging
import hashlib
log = logging.getLogger("bl_datasmith")
def read_array_data(io, data_struct):
struct_size = struct.calcsize(data_struct)
data_struct = "<" + data_struct # force little endianness
count = struct.unpack("<I", io.read(4))[0]
data = io.read(count * struct_size)
unpacked_data = list(struct.iter_unpack(data_struct, data))
return [tup[0] if len(tup) == 1 else tup for tup in unpacked_data ]
def flatten(it):
data = []
for d in it:
if isinstance(d, float) or isinstance(d, int):
data.append(d)
else:
data += [*d]
return data
def write_array_data(io, data_struct, data):
# first get data length
length = len(data)
data_struct = '<I' + (data_struct) * length
flat_data = None
output = b''
if isinstance(data, np.ndarray):
output += struct.pack('<I', length)
output += data.tobytes()
else:
flat_data = flatten(data)
output = struct.pack(data_struct, length, *flat_data)
if io:
io.write(output)
return output
def write_data(io, data_struct, *args):
data_struct = '<' + data_struct
packed = struct.pack(data_struct, *args)
io.write(packed)
def write_null(io, num_bytes):
io.write(b'\0' * num_bytes)
def write_string(io, string):
string_bytes = string.encode('utf-8') + b'\0'
length = len(string_bytes)
io.write(struct.pack('<I', length))
io.write(string_bytes)
def is_char_valid(in_char):
char_num = ord(in_char)
if char_num > 47 and char_num < 58:
return True
elif char_num > 64 and char_num < 99:
return True
elif char_num > 96 and char_num < 123:
return True
return False
def sanitize_name(name):
first_char = ""
if not is_char_valid(name[0]):
first_char = "DS"
sanitized = "".join(letter if is_char_valid(letter) else '_' for letter in name)
return first_char + sanitized
def f(x):
return '{:6f}'.format(x)
class Node:
prefix = ""
def __init__(self, name, attrs=None, children=None):
self.name = name
self.children = children or []
if attrs:
assert type(attrs) is dict
self.attrs = attrs or {}
def __getitem__(self, key):
return self.attrs[key]
def __setitem__(self, key, value):
self.attrs[key] = value
def string_rep(self, first=False):
previous_prefix = Node.prefix
if first:
Node.prefix = ""
else:
Node.prefix += "\t"
output = Node.prefix + '<{}'.format(self.name)
if first:
Node.prefix = "\n"
for attr in self.attrs:
output += ' {key}="{value}"'.format(key=attr, value=self.attrs[attr])
if self.children:
output += '>'
for child in self.children:
output += str(child)
if len(self.children) == 1 and type(self.children[0]) == str:
output += '</{}>'.format(self.name)
else:
output += Node.prefix + '</{}>'.format(self.name)
else:
output += '/>'
Node.prefix = previous_prefix
return output
def __str__(self):
return self.string_rep()
def push(self, value):
size = len(self.children)
self.children.append(value)
return size
def node_value(name, value):
return Node(name, {'value': f(value)})
class UDMesh():
def __init__(self, name):
self.name = name
self.source_models = 'SourceModels'
self.struct_property = 'StructProperty'
self.datasmith_mesh_source_model = 'DatasmithMeshSourceModel'
self.materials = {}
self.tris_material_slot = []
self.tris_smoothing_group = []
self.vertices = []
self.triangles = []
self.vertex_normals = []
self.uvs = []
self.vertex_colors = [] # In 0-255 range
self.test = []
self.relative_path = None
self.hash = ''
# this may need some work, found some documentation:
# Engine/Source/Developer/Rawmesh
def write_to_path(self, path):
with open(path, 'wb') as file:
log.debug("writing mesh:"+self.name)
#write_null(file, 8)
file.write(b'\x01\x00\x00\x00\xfd\x04\x00\x00')
file_start = file.tell()
write_string(file, self.name)
#write_null(file, 5)
file.write(b'\x00\x01\x00\x00\x00')
write_string(file, self.source_models)
write_string(file, self.struct_property)
write_null(file, 8)
write_string(file, self.datasmith_mesh_source_model)
write_null(file, 25)
size_loc = file.tell() # here we have to write the rawmesh size two times
write_data(file, 'II', 0, 0) # just some placeholder data, to rewrite at the end
file.write(b'\x7d\x00\x00\x00\x00\x00\x00\x00') #125 and zero
#here starts rawmesh
mesh_start = file.tell()
file.write(b'\x01\x00\x00\x00') # raw mesh version
file.write(b'\x00\x00\x00\x00') # raw mesh lic version
# further analysis revealed:
# this loops are per triangle
write_array_data(file, 'I', self.tris_material_slot)
write_array_data(file, 'I', self.tris_smoothing_group)
# per vertex
write_array_data(file, 'fff', self.vertices) # VertexPositions
# b2 = write_array_data(file, 'fff', self.test)
# print(self.vertices)
# print(self.test)
# print(b1[0:10])
# print(b2[0:10])
# per vertexloop
write_array_data(file, 'I', self.triangles) # WedgeIndices
write_null(file, 4) # WedgeTangentX
write_null(file, 4) # WedgeTangentY
write_array_data(file, 'fff', self.vertex_normals) # WedgeTangentZ
num_uvs = len(self.uvs)
for idx in range(num_uvs):
write_array_data(file, 'ff', self.uvs[idx]) # WedgeTexCoords[0]
num_empty_uvs = 8 - num_uvs
write_null(file, 4 * num_empty_uvs) # WedgeTexCoords[n..7]
write_array_data(file, 'BBBB', self.vertex_colors) # WedgeColors
# b2 = write_array_data(file, 'BBBB', self.test) # WedgeTexCoords[0]
# print("old and new are same? {}".format(b1 == b2))
# print(b2[4:24])
# print(self.vertex_colors.tobytes()[:20])
# print(self.vertex_colors[:20])
# print(self.test[:20])
write_null(file, 4) # MaterialIndexToImportIndex
#here ends rawmesh
mesh_end = file.tell()
write_null(file, 16)
write_null(file, 4)
file_end = file.tell()
mesh_size = mesh_end-mesh_start
file.seek(size_loc)
write_data(file, 'II', mesh_size, mesh_size)
file.seek(0)
write_data(file, 'II', 1, file_end - file_start)
def node(self):
n = Node('StaticMesh')
n['label'] = self.name
n['name'] = self.name
for idx, m in self.materials.items():
n.push(Node('Material', {'id':idx, 'name':m}))
if self.relative_path:
path = self.relative_path.replace('\\', '/')
n.push(Node('file', {'path':path }))
n.push(Node('LightmapUV', {'value': '-1'}))
n.push(Node('Hash', {'value': self.hash}))
return n
def save(self, basedir, folder_name):
log.debug("writing mesh:"+self.name)
self.relative_path = path.join(folder_name, self.name + '.udsmesh')
abs_path = path.join(basedir, self.relative_path)
self.write_to_path(abs_path)
self.hash = calc_hash(abs_path)
def calc_hash(image_path):
hash_md5 = hashlib.md5()
with open(image_path, "rb") as f:
for chunk in iter(lambda: f.read(4096), b""):
hash_md5.update(chunk)
return hash_md5.hexdigest()