From b75e57fea9c8b0134cc7af668efa938ac2281803 Mon Sep 17 00:00:00 2001 From: Kiruku Date: Sat, 23 May 2015 17:28:53 -0400 Subject: [PATCH] Fixed underscore in sound effects. --- README.md | 4 ++++ Update/onik_tips_04.txt | 4 ++-- Update/onik_tips_06.txt | 4 ++-- Update/onik_tips_07.txt | 28 ++++++++++++++-------------- Update/onik_tips_08.txt | 8 ++++---- Update/onik_tips_14.txt | 10 +++++----- Update/onik_tips_18.txt | 2 +- Update/onik_tips_19.txt | 6 +++--- Update/onik_tips_20.txt | 8 ++++---- 9 files changed, 39 insertions(+), 35 deletions(-) diff --git a/README.md b/README.md index 7bc2bad8..29e7eb1b 100644 --- a/README.md +++ b/README.md @@ -109,6 +109,10 @@ v 1.0 - For whatever reason, some sound effects had an extra underscore in them. Fixed that. - Changed any instances of bg_045 to bg_044 +v 1.01 +- Fixed sound effects in tips (accidentally removed a underscore there) +- Disabling some voices in Keichii's dick scene in Ch.1 until the voices are found or script is written + Credits: ----------------------------------------------------------------------------------------- - TheGuraGuraMan - For making the Sprite/BGM Patch. diff --git a/Update/onik_tips_04.txt b/Update/onik_tips_04.txt index 0c104bd8..368d0cfe 100644 --- a/Update/onik_tips_04.txt +++ b/Update/onik_tips_04.txt @@ -41,7 +41,7 @@ NULL, " where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); Wait( 200 ); // XX日午前8時頃@鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり@警察官が駆けつけ事情を聞いたところ、事件を自供@ @@ -59,7 +59,7 @@ NULL, "Since a portion of the body was recovered at the location he gave, he was arrested that afternoon on suspicion of murder and mutilation of a corpse.", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); Wait( 200 ); // 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中@警察は行方を追っている@ diff --git a/Update/onik_tips_06.txt b/Update/onik_tips_06.txt index 3d562024..f8d9b08a 100644 --- a/Update/onik_tips_06.txt +++ b/Update/onik_tips_06.txt @@ -142,7 +142,7 @@ NULL, " Person A spoke out reluctantly:", Line_Normal); ClearMessage(); - PlaySE( 4, "wa027", 128, 64 ); + PlaySE( 4, "wa_027", 128, 64 ); //「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです@彼らは始めは渋りましたが、結局誰も逆らえませんでした。@ OutputLine(NULL, "「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです。", @@ -254,7 +254,7 @@ NULL, " Could it be that he had returned to hell through the marsh...?", Line_Normal); ClearMessage(); - PlaySE( 4, "wa029", 128, 64 ); + PlaySE( 4, "wa_029", 128, 64 ); PlayBGM( 1, "msys03", 128, 0 ); // 超運と勝利を招く紫金龍@ diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 28c2609c..77cbeda3 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -299,7 +299,7 @@ OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - PlaySE( 4, "wa029", 128, 64 ); + PlaySE( 4, "wa_029", 128, 64 ); //「越後屋。¥ PlaySE(3, "S20/01/440100036", 128, 64); @@ -310,7 +310,7 @@ DrawScene( "black", 1000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - PlaySE( 4, "wa020", 128, 64 ); + PlaySE( 4, "wa_020", 128, 64 ); DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); // やがてレナが教室に戻ってきた@ @@ -432,15 +432,15 @@ OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!", NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping); - PlaySE( 4, "wa008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); - PlaySE( 4, "wa008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); - PlaySE( 4, "wa005", 128, 64 ); + PlaySE( 4, "wa_005", 128, 64 ); ShakeScreen( 1, 50, 20, 2, 0, ); - PlaySE( 4, "wa008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); - PlaySE( 4, "wa005", 128, 64 ); + PlaySE( 4, "wa_005", 128, 64 ); ShakeScreen( 0, 50, 20, 2, 0, ); OutputLineAll(NULL, "", Line_WaitForInput); @@ -448,17 +448,17 @@ //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); - PlaySE( 4, "wa008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); - PlaySE( 4, "wa008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); DrawScene( "black", 100 ); DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); - PlaySE( 4, "wa005", 128, 64 ); + PlaySE( 4, "wa_005", 128, 64 ); DrawScene( "black", 50 ); DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); - PlaySE( 4, "wa005", 128, 64 ); + PlaySE( 4, "wa_005", 128, 64 ); DrawScene( "black", 100 ); DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -493,15 +493,15 @@ OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping); - PlaySE( 4, "wa002", 128, 64 ); + PlaySE( 4, "wa_002", 128, 64 ); Wait( 200 ); - PlaySE( 4, "wa002", 128, 64 ); + PlaySE( 4, "wa_002", 128, 64 ); Wait( 200 ); OutputLineAll(NULL, "", Line_WaitForInput); ClearMessage(); - PlaySE( 4, "wa001", 128, 64 ); + PlaySE( 4, "wa_001", 128, 64 ); // 振鈴が休み時間の終わりを告げる¥ OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。", diff --git a/Update/onik_tips_08.txt b/Update/onik_tips_08.txt index 8949dff8..e257629e 100644 --- a/Update/onik_tips_08.txt +++ b/Update/onik_tips_08.txt @@ -41,7 +41,7 @@ NULL, "I also wish to ask for the assistance of everyone in regards to a few things...", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -76,7 +76,7 @@ NULL, "Management: Makino - Tel (X) XXXX", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -104,7 +104,7 @@ NULL, "Management: Kimiyoshi - Tel (X) XXXX", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -131,7 +131,7 @@ NULL, "Management: Sonozaki - Tel (X) XXXX", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_tips_14.txt b/Update/onik_tips_14.txt index e97c935c..4efb1938 100644 --- a/Update/onik_tips_14.txt +++ b/Update/onik_tips_14.txt @@ -50,7 +50,7 @@ NULL, "・The bicycle was found 300 meters away, abandoned at the side of a forest path.", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -74,7 +74,7 @@ NULL, "・Was seen around 9pm by police. Location afterwards unknown.", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -118,7 +118,7 @@ NULL, " Along the Sobu national railway line?", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -153,7 +153,7 @@ NULL, "・Contacting magazines regarding 'Jirou Tomitake'", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); // 鷹野みよ(失踪@ OutputLine(NULL, " 鷹野みよ(失踪)", @@ -189,7 +189,7 @@ NULL, "・Witnessed accompanying Tomitake on the festival grounds. Currently missing.", Line_Normal); ClearMessage(); - PlaySE( 4, "wa021", 128, 64 ); + PlaySE( 4, "wa_021", 128, 64 ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index 3199c775..f700ee52 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -142,7 +142,7 @@ NULL, " You might not know this...", Line_WaitForInput); - PlaySE( 4, "wa_024", 128, 64 ); + PlaySE( 4, "wa__024", 128, 64 ); //実はあいつ、オヤシロさまの使いなんだよ。@ PlaySE(3, "S20/03/440300039", 256, 64); diff --git a/Update/onik_tips_19.txt b/Update/onik_tips_19.txt index fb1309d0..71f54947 100644 --- a/Update/onik_tips_19.txt +++ b/Update/onik_tips_19.txt @@ -136,15 +136,15 @@ FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - PlaySE( 4, "wa_011", 128, 64 ); + PlaySE( 4, "wa__011", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 4, "wa_010", 128, 64 ); + PlaySE( 4, "wa__010", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - PlaySE( 4, "wa_029", 128, 64 ); + PlaySE( 4, "wa__029", 128, 64 ); //...ですがその前にコマーシャル!!¥ PlaySE(3, "S20/00/repoA44010", 256, 64); diff --git a/Update/onik_tips_20.txt b/Update/onik_tips_20.txt index 6a6ac92b..9ebb150a 100644 --- a/Update/onik_tips_20.txt +++ b/Update/onik_tips_20.txt @@ -149,7 +149,7 @@ FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - PlaySE( 4, "wa023", 128, 64 ); + PlaySE( 4, "wa_023", 128, 64 ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); DrawFilm( 2, 153, 153, 153, 255, 0, 3000, TRUE ); ////print 42 @@ -240,7 +240,7 @@ FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - PlaySE( 4, "wa025", 128, 64 ); + PlaySE( 4, "wa_025", 128, 64 ); // その時、ぞくりとして時間の再生を止めた¥ OutputLine(NULL, " その時、ぞくりとして時間の再生を止めた。", @@ -585,7 +585,7 @@ NULL, " Follow the rules!!!", Line_Normal); ClearMessage(); - PlaySE( 4, "wa026", 128, 64 ); + PlaySE( 4, "wa_026", 128, 64 ); // ぺた@ OutputLine(NULL, " ぺた。", @@ -756,7 +756,7 @@ - PlaySE( 4, "wa025", 128, 64 ); + PlaySE( 4, "wa_025", 128, 64 ); //locate 0,5